Entry tags:
zhautas | app
PLAYER PROFILE
Player name: Jenny
Age: 28
Contact:
gobrookeyourself | intermediacy#3835 @ discord
Characters currently in-game: N/A
Squicks/Triggers/Fears: Eye and teeth/mouth related horror/gore squicks me out pretty bad, but that's about it!
VOLUNTEER PROFILE
Name: Clary Fray (aka Clarissa "Clary" Fairchild)
Age: 18.
Physical Appearance: Clary Fray/Fairchild, as played by Katherine McNamara.
Point in Timeline: After showing Jace the box of baby things that belonged to Clary's brother and which Jocelyn kept (end of 1x12, “Malec”).
World Description: Shadowhunters world.
History/Background: Clary Fray/Fairchild.
Noteworthy Positive Characteristics:
Noteworthy Negative Characteristics:
Character Fears: Clary's greatest fear is losing everyone she loves and cares about.
Powers/Abilities: Skills/abilities. Nerfing ideas: Obviously she won't be able to create any new runes because her connection with Ithuriel will be severed upon arrival. I would also be fine with limiting her increased speed/strength/etc from her runes, if necessary, to prevent them from being game breaking! Any other abilities will be used on a permissions-only basis, if applicable.
Personal Item: The Fairchild stele, given to her by her mother on her 18th birthday.
VOLUNTEER SAMPLES
Network Sample:
TEXT
I went to orientation (which was really boring; anyone else feel like it lasted way longer than they said it would?) but seriously doubt I met everyone, so I figured I’d introduce myself, maybe get to know some new people. We’re all in The same boat here, right?
So hi, my name’s Clary. I’m from Brooklyn, I like to draw, and I’m a huge fan of lattes. Also, if anyone is looking for a sparring partner, hit me up! I don’t want to get rusty if I can help it.
Action Log Sample: TDM thread!
Player name: Jenny
Age: 28
Contact:
Characters currently in-game: N/A
Squicks/Triggers/Fears: Eye and teeth/mouth related horror/gore squicks me out pretty bad, but that's about it!
VOLUNTEER PROFILE
Name: Clary Fray (aka Clarissa "Clary" Fairchild)
Age: 18.
Physical Appearance: Clary Fray/Fairchild, as played by Katherine McNamara.
Point in Timeline: After showing Jace the box of baby things that belonged to Clary's brother and which Jocelyn kept (end of 1x12, “Malec”).
World Description: Shadowhunters world.
History/Background: Clary Fray/Fairchild.
Noteworthy Positive Characteristics:
- Brave - Despite being faced with unknown dangers in a world she's unfamiliar with, Clary jumps head first into dangerous situations - sometimes with very little forethought - in an effort to right wrongs and save the people she loves. Though she is almost certainly terrified of the situation, she musters courage and pushes forward, such as when she went to face the Silent Brothers to uncover her lost memories in early season one. She had known of the Shadowhunters and the Downworld for a day or two, maximum, and yet threw herself at creatures that could have very easily killed her in an effort to recover her memories and find her kidnapped mother. Although she may hesitate, Clary eventually pushes aside worries and doubts to get things accomplished when lesser people might give up.
Caring/loyal - Time and time again, Clary makes it abundantly clear that family and friends are the most important thing to her, to the extreme of risking her life to save a loved one. When she cares for someone, no matter what has transpired between them, she will step up to help or protect them, no matter the cost. When attempting to retrieve her memories from the demon Magnus had fed them to in an effort to locate the Mortal Cup and stop Valentine, Clary sacrificed said memories and risked the safety of mundanes and the Downworlders alike to save Jace when his life seemed to be in danger. Time and time again, she puts herself into dangerous situations to save the people she loves, no matter how bleak or low the odds.
Morally driven - Clary did not grow up as a Shadowhunter and as such does not have an ingrained sense of duty to protect mundanes, as most Shadowhunters do. Despite this, Clary fights and risks her life time and time again to protect the mundanes because she wants to. More than that, she is not clouded by the Shadowhunter dislike of Downworlders and fights for their protection and rights as well. This is likely due to a combination of her upbringing in the mundane world and the fact that her best friend and closest thing to a father are both Downworlders, and people she fights for or alongside regularly.
Noteworthy Negative Characteristics:
- Stubborn - Although her strong-headedness can sometimes be a good thing for Clary, it can also get her into a lot of trouble. Even when warned about the risks by those more knowledgeable than her about the situation, when Clary sets her mind to something, it is nearly impossible to stop her. Despite their protestations and the danger it posed to them and the Accords, Clary forced Jace, Alec, and Izzy to join her in infiltrating the vampire lair to retrieve Simon when he had been taken as a bargaining chip for the Mortal Cup.
Uncertain - Multiple times throughout the show, after Clary’s true life as a Shadowhunter is revealed to her, she struggles with where she belongs and who she belongs with. After losing Jace to Valentine when everyone believed Jace was Clary’s long lost brother, Clary blamed herself (as did Alec) for all of the issues and problems the Institute faced. It left her feeling out of place in the Shadowhunter world, but she also struggled with the fact that she could never return to the Mundane world, either, leaving her torn between two worlds and two lives, neither of which felt right. She also struggled greatly with her feelings regarding Simon and Jace after it was revealed that Jace was not, in fact, her brother. It took a trip to the Seelie Court and a game from the seelie queen for her to even partially acknowledge her true feelings.
Impulsive - Clary is prone to not always thinking things through, leading mainly by her heart and emotions instead of her head, even when people around her are offering arguments against a specific course of action. She doesn’t always consider the consequences of her actions until it is too late. This is especially prominent when Clary is grieving or has suffered a huge loss/something has shaken her to her core. When her mother is killed, Clary seeks out a powerful warlock to make a blood oath to bring her mother back, despite Magnus’s protests. It isn’t until the oath is made and clary starts facing some of the consequences that she realizes it was a mistake.
Character Fears: Clary's greatest fear is losing everyone she loves and cares about.
Powers/Abilities: Skills/abilities. Nerfing ideas: Obviously she won't be able to create any new runes because her connection with Ithuriel will be severed upon arrival. I would also be fine with limiting her increased speed/strength/etc from her runes, if necessary, to prevent them from being game breaking! Any other abilities will be used on a permissions-only basis, if applicable.
Personal Item: The Fairchild stele, given to her by her mother on her 18th birthday.
VOLUNTEER SAMPLES
Network Sample:
TEXT
I went to orientation (which was really boring; anyone else feel like it lasted way longer than they said it would?) but seriously doubt I met everyone, so I figured I’d introduce myself, maybe get to know some new people. We’re all in The same boat here, right?
So hi, my name’s Clary. I’m from Brooklyn, I like to draw, and I’m a huge fan of lattes. Also, if anyone is looking for a sparring partner, hit me up! I don’t want to get rusty if I can help it.
Action Log Sample: TDM thread!
